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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-10 03:54:58 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-10 03:54:58 +0400
commit7d03e5c615a71fea9223d4fa4fb3bf4e98190c8c (patch)
tree01185f99ff6e3cfbaa2a6e4f968809f645daf1bb /source/blender/render/extern
parent5a29885007c66752adbdcd62cdac5e7749f083fd (diff)
Fix part of #33132: render resoltuion refresh issues after persistent images
was added for cycles. This fixes the case where the option is disabled. I moved the option now to Blender itself and made it keep the engine around only when it's enabled. Also fixes case where there could be issues when switching to another renderer.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 984b1a8e651..ecdd1774221 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -170,6 +170,8 @@ void RE_FreeRender (struct Render *re);
void RE_FreeAllRender (void);
/* only call on file load */
void RE_FreeAllRenderResults(void);
+/* for external render engines that can keep persistent data */
+void RE_FreePersistentData(void);
/* get results and statistics */
void RE_FreeRenderResult(struct RenderResult *rr);