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authorCampbell Barton <ideasman42@gmail.com>2016-01-26 23:32:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-01-26 23:37:33 +0300
commit161e2343b7e1d749ced1bbac871d7f37778018d5 (patch)
tree6c7bb4a40b77a6cbcac25388c86e001350a75ee7 /source/blender/render/extern
parenta2b9633791ffbab446dd2a0d8902c60b05eaac15 (diff)
Cleanup: minmac -> minmax & RE_render_ext naming
Use more conventional API word-ordering for RE_render_ext
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h57
1 files changed, 31 insertions, 26 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index d5af16d9b6e..b67986666ea 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -42,44 +42,49 @@ struct ImagePool;
struct MTex;
struct Scene;
-/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
-int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image);
-
-/* particle.c */
+/* render_texture.c */
+/* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
+int externtex(
+ struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta,
+ const int thread, struct ImagePool *pool, const bool skip_load_image);
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
-/* node_composite.c */
-void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
-void antialias_tagbuf(int xsize, int ysize, char *rectmove);
+void RE_texture_rng_init(void);
+void RE_texture_rng_exit(void);
-/* dynamicpaint.c */
-struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene);
-void RE_free_sample_material(struct Material *mat);
+struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene);
+void RE_sample_material_free(struct Material *mat);
void RE_sample_material_color(
struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int tri_index, struct DerivedMesh *orcoDm, struct Object *ob);
-/* pointdensity.c */
+/* imagetexture.c */
+void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
+
+/* zbuf.c */
+void antialias_tagbuf(int xsize, int ysize, char *rectmove);
+
+/* pointdensity.c */
struct PointDensity;
-void RE_cache_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const bool use_render_params);
+void RE_point_density_cache(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const bool use_render_params);
-void RE_minmac_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const bool use_render_params,
- float r_min[3],
- float r_max[3]);
+void RE_point_density_minmax(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const bool use_render_params,
+ float r_min[3], float r_max[3]);
-void RE_sample_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const int resolution,
- const bool use_render_params,
- float *values);
+void RE_point_density_sample(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const int resolution,
+ const bool use_render_params,
+ float *values);
-void RE_init_texture_rng(void);
-void RE_exit_texture_rng(void);
#endif /* __RE_RENDER_EXT_H__ */