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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-04 17:00:26 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-04 17:00:26 +0400
commit27d660ad20a57a8f688890a04d2eb629e39a3f19 (patch)
tree218c119ef8908566cb411fce385cb51a72b7b85f /source/blender/render/extern
parent8ac3c3d3ee229ba5b2df90f2276db1049bd104cc (diff)
Cycles: Add support for debug passes
Currently only summed number of traversal steps and intersections used by the camera ray intersection pass is implemented, but in the future we will support more debug passes which would help checking what things makes the scene slow. Example of such extra passes could be number of bounces, time spent on the shader tree evaluation and so. Implementation from the Cycles side is pretty much straightforward, could only mention here that it's a build-time option disabled by default. From the blender side it's implemented as a PASS_DEBUG with several subtypes possible. This way we don't need to create an extra DNA pass type for each of the debug passes, saving us a bits. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D813
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 3b54de4c943..61795c2c173 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -72,8 +72,13 @@ typedef struct RenderPass {
char chan_id[8]; /* amount defined in openexr_multi.h */
float *rect;
int rectx, recty;
+ int debug_type;
} RenderPass;
+enum {
+ RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS = 0,
+};
+
/* a renderlayer is a full image, but with all passes and samples */
/* size of the rects is defined in RenderResult */
/* after render, the Combined pass is in rectf, for renderlayers read from files it is a real pass */