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authorSergey Sharybin <sergey.vfx@gmail.com>2015-07-18 22:42:39 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-07-18 22:42:39 +0300
commit2f15a1f66e3092158d330db97a33dc8d087ca053 (patch)
tree468d1d039b88a669c2db229d54200b7265c325d0 /source/blender/render/extern
parent92a37993a54f8c9ebb4fa878df5ebe4a76722637 (diff)
Point density: Add utility function to sample density outside of render pipeline
Not currently used, it's a preparation for the further work. Should not be functional changes.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index 6adbb6d0e62..9d8a1a66771 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -59,6 +59,12 @@ void RE_free_sample_material(struct Material *mat);
void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob);
+/* pointdensity.c */
+
+struct PointDensity;
+
+void RE_sample_point_density(struct Scene *scene, struct PointDensity *pd, int resolution, float *values);
+
void RE_init_texture_rng(void);
void RE_exit_texture_rng(void);
#endif /* __RE_RENDER_EXT_H__ */