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authorSergey Sharybin <sergey.vfx@gmail.com>2015-06-12 01:12:03 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-06-12 01:12:03 +0300
commit596eadf0e181ddf3ab7472b5e1607a15546a9586 (patch)
tree9573d9dcecb226b3049edc33acb0010e15ddf785 /source/blender/render/extern
parentb3cc602adcde882926f1f9b59c66a4aa44bce1d0 (diff)
Cycles: Add debug pass which shows number of instance pushes during camera ray intersection
TODO: We might want to refactor debug passes into PASS_DEBUG and some debug_type (similar to Blender's side passes) to avoid issue of running out of bits.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 98abae26488..4b6004cea3d 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -99,7 +99,8 @@ typedef struct RenderPass {
enum {
RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS = 0,
- RENDER_PASS_DEBUG_RAY_BOUNCES = 1,
+ RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES = 1,
+ RENDER_PASS_DEBUG_RAY_BOUNCES = 2,
};
/* a renderlayer is a full image, but with all passes and samples */