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authorAlexander Romanov <a.romanov@blend4web.com>2016-01-23 15:27:36 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-01-23 15:39:31 +0300
commita6aaaad9795e80af05e8281030107c32c6a1366b (patch)
tree187e682a49789f2ccfa459d905e4cee741b884d4 /source/blender/render/extern
parente9452f909cdba368f54637cd0b15ff14d1c60cf3 (diff)
Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer. {F144283} This patch implements the Vector Transform node for GLSL mode and the internal renderer. Example: {F273060} Alexander (Blend4Web Team) Reviewers: brecht, campbellbarton, sergey Reviewed By: campbellbarton, sergey Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov Projects: #bf_blender:_next Differential Revision: https://developer.blender.org/D909
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h7
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h16
2 files changed, 23 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 96ac8aa8c5a..ce0691b7632 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -363,6 +363,13 @@ bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override
bool RE_allow_render_generic_object(struct Object *ob);
+/* RE_updateRenderInstances flag */
+enum {
+ RE_OBJECT_INSTANCES_UPDATE_VIEW = (1 << 0),
+ RE_OBJECT_INSTANCES_UPDATE_OBMAT = (1 << 1),
+};
+void RE_updateRenderInstances(Render *re, int flag);
+
/******* defined in render_result.c *********/
bool RE_HasFakeLayer(RenderResult *res);
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index f78c0aa8cb2..2b07ace26db 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -220,6 +220,22 @@ float RE_bake_make_derivative(struct ImBuf *ibuf, float *heights_buffer, const c
const float height_min, const float height_max,
const float fmult);
+enum {
+ RE_OBJECT_INSTANCE_MATRIX_OB,
+ RE_OBJECT_INSTANCE_MATRIX_OBINV,
+ RE_OBJECT_INSTANCE_MATRIX_LOCALTOVIEW,
+ RE_OBJECT_INSTANCE_MATRIX_LOCALTOVIEWINV,
+};
+
+const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4];
+
+enum {
+ RE_VIEW_MATRIX,
+ RE_VIEWINV_MATRIX,
+};
+
+const float (*RE_render_current_get_matrix(int matrix_id))[4];
+
#define BAKE_RESULT_OK 0
#define BAKE_RESULT_NO_OBJECTS 1
#define BAKE_RESULT_FEEDBACK_LOOP 2