diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-07-27 08:52:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-07-27 09:01:56 +0300 |
commit | e48c4d73d378b5ac7e8679b1eea04b265ef31612 (patch) | |
tree | 74d831dfc943024f8d305785623600c0a5313987 /source/blender/render/extern | |
parent | cdf2dbeb1fa28a91c5fea6b5b4de95f644dc970f (diff) |
Replace MFace with looptri for dynamicpaint
D1429 by @lichtwerk, with edits
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_render_ext.h | 6 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h index 9d8a1a66771..6e1f128b7a5 100644 --- a/source/blender/render/extern/include/RE_render_ext.h +++ b/source/blender/render/extern/include/RE_render_ext.h @@ -56,9 +56,9 @@ void antialias_tagbuf(int xsize, int ysize, char *rectmove); /* dynamicpaint.c */ struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene); void RE_free_sample_material(struct Material *mat); -void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], - int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob); - +void RE_sample_material_color( + struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], + int tri_index, struct DerivedMesh *orcoDm, struct Object *ob); /* pointdensity.c */ struct PointDensity; diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index c53fb7d1153..f78c0aa8cb2 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -86,12 +86,12 @@ struct ShadeInputCopy { typedef struct ShadeInputUV { float dxuv[3], dyuv[3], uv[3]; - char *name; + const char *name; } ShadeInputUV; typedef struct ShadeInputCol { float col[4]; - char *name; + const char *name; } ShadeInputCol; /* localized renderloop data */ |