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authorCampbell Barton <ideasman42@gmail.com>2015-07-27 08:52:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-07-27 09:01:56 +0300
commite48c4d73d378b5ac7e8679b1eea04b265ef31612 (patch)
tree74d831dfc943024f8d305785623600c0a5313987 /source/blender/render/extern
parentcdf2dbeb1fa28a91c5fea6b5b4de95f644dc970f (diff)
Replace MFace with looptri for dynamicpaint
D1429 by @lichtwerk, with edits
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h6
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index 9d8a1a66771..6e1f128b7a5 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -56,9 +56,9 @@ void antialias_tagbuf(int xsize, int ysize, char *rectmove);
/* dynamicpaint.c */
struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene);
void RE_free_sample_material(struct Material *mat);
-void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
- int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob);
-
+void RE_sample_material_color(
+ struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
+ int tri_index, struct DerivedMesh *orcoDm, struct Object *ob);
/* pointdensity.c */
struct PointDensity;
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index c53fb7d1153..f78c0aa8cb2 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -86,12 +86,12 @@ struct ShadeInputCopy {
typedef struct ShadeInputUV {
float dxuv[3], dyuv[3], uv[3];
- char *name;
+ const char *name;
} ShadeInputUV;
typedef struct ShadeInputCol {
float col[4];
- char *name;
+ const char *name;
} ShadeInputCol;
/* localized renderloop data */