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authorAlexander Romanov <a.romanov@blend4web.com>2017-04-14 18:13:44 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2017-04-14 18:15:57 +0300
commit78b5d66af8e29ddfd234fb07bd36be785702901e (patch)
tree0228aec9133f4045f196b04fbb51e5f8318b2ec4 /source/blender/render/extern
parent6fc7521adeec11fa9e68f77a30924d5ff05819a4 (diff)
Object Info node support for GLSL mode and the internal render
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI. {F499530} Example: {F499528} Reviewers: merwin, brecht, dfelinto Reviewed By: brecht Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D2425
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h4
2 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index f535aa5aa71..eaa4cf2c69c 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -381,7 +381,7 @@ bool RE_allow_render_generic_object(struct Object *ob);
/* RE_updateRenderInstances flag */
enum {
RE_OBJECT_INSTANCES_UPDATE_VIEW = (1 << 0),
- RE_OBJECT_INSTANCES_UPDATE_OBMAT = (1 << 1),
+ RE_OBJECT_INSTANCES_UPDATE_OBMAT = (1 << 1)
};
void RE_updateRenderInstances(Render *re, int flag);
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index ae389fdfd2e..b64c0c8fc52 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -178,6 +178,7 @@ typedef struct ShadeInput {
unsigned int lay;
int layflag, passflag, combinedflag;
+ short object_pass_index;
struct Group *light_override;
struct Material *mat_override;
@@ -241,6 +242,9 @@ enum {
const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4];
+float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi);
+float RE_object_instance_get_random_id(struct ObjectInstanceRen *obi);
+
enum {
RE_VIEW_MATRIX,
RE_VIEWINV_MATRIX,