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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 19:02:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 23:45:57 +0300
commitb5fe00d1ac43c16ec8f74d3ad7689599dfb2ef00 (patch)
treee2dcae056cde3c6eaa3bcaf2c1b9117a0a5e87a1 /source/blender/render/extern
parentf6107af4cf4d907495e2e9c18e5866fd1d420650 (diff)
Cycles: restore Particle Info Index for now, keep it next to Random.
It seems to be useful still in cases where the particle are distributed in a particular order or pattern, to colorize them along with that. This isn't really well defined, but might as well avoid breaking backwards compatibility for now.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index b64c0c8fc52..e1cb922f6a5 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -217,7 +217,7 @@ int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3],
const short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex,
struct ImagePool *pool);
float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]);
-void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]);
+void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *random, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]);
float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta);