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authorCampbell Barton <ideasman42@gmail.com>2011-08-29 03:24:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-08-29 03:24:34 +0400
commit0e01fa4863a301f9776b8a6b5459493fc8830008 (patch)
tree9c9adc39b0f6acaaf8f3835ecc554ee7538f83dc /source/blender/render/extern
parentc31b776dc9a914f0fcf1b988edb448f12ed4eb64 (diff)
patch [#28355] Better Environment Map scripting
from Tom Edwards (artfunkel), with minor edits. This patch makes the following improvements to environment map scripting: * Adds a "is_valid" RNA property to envmaps. True if the map is ready for use, False if it needs rendering. * Adds a "clear" RNA function to envmaps. Deletes any envmap image data. * Adds a "save" RNA function to envmaps. Writes the envmap to disc with a configurable layout. (Defaults to the current hard-coded layout.) * Updates bpy.ops.texture.envmap_save with configurable layout support as above. These changes, particularly configurable layouts, make exporting envmaps to other software much easier.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index d9ed83a00b2..0736bed4faf 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -51,6 +51,7 @@ struct ReportList;
struct ReportList;
struct Scene;
struct SceneRenderLayer;
+struct EnvMap;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* this include is what is exposed of render to outside world */
@@ -230,6 +231,9 @@ void RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
void RE_WriteRenderResult(RenderResult *rr, const char *filename, int compress);
struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty);
+extern const float default_envmap_layout[];
+int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, int imtype, float layout[12]);
+
/* do a full sample buffer compo */
void RE_MergeFullSample(struct Render *re, struct Main *bmain, struct Scene *sce, struct bNodeTree *ntree);