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author | Miika Hamalainen <blender@miikah.org> | 2011-07-24 21:03:33 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-07-24 21:03:33 +0400 |
commit | 6ed039642a3b20b5f8d5a8feef7bbc5834bf2523 (patch) | |
tree | 477f4b617741fadf43e59e35f1cf4f819a8f5f62 /source/blender/render/extern | |
parent | 2a97e5a772d69c0963c7757033e240abef8d56b5 (diff) |
Dynamic Paint:
* Added alpha support renderer for vertex colors. You can now easily render Dynamic Paint produced vertex colors by checking "Vertex Color" in material options.
* Added "Vertex Alpha" socket for "Geometry" material node.
* Fixed vertex surface color output issues.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index 8df9e707dc7..13c9706ddc0 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -92,7 +92,7 @@ typedef struct ShadeInputUV { } ShadeInputUV; typedef struct ShadeInputCol { - float col[3]; + float col[4]; char *name; } ShadeInputCol; |