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authorMiika Hamalainen <blender@miikah.org>2011-07-24 21:03:33 +0400
committerMiika Hamalainen <blender@miikah.org>2011-07-24 21:03:33 +0400
commit6ed039642a3b20b5f8d5a8feef7bbc5834bf2523 (patch)
tree477f4b617741fadf43e59e35f1cf4f819a8f5f62 /source/blender/render/extern
parent2a97e5a772d69c0963c7757033e240abef8d56b5 (diff)
Dynamic Paint:
* Added alpha support renderer for vertex colors. You can now easily render Dynamic Paint produced vertex colors by checking "Vertex Color" in material options. * Added "Vertex Alpha" socket for "Geometry" material node. * Fixed vertex surface color output issues.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 8df9e707dc7..13c9706ddc0 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -92,7 +92,7 @@ typedef struct ShadeInputUV {
} ShadeInputUV;
typedef struct ShadeInputCol {
- float col[3];
+ float col[4];
char *name;
} ShadeInputCol;