Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2011-03-07 14:51:09 +0300
committerTon Roosendaal <ton@blender.org>2011-03-07 14:51:09 +0300
commitdaff7a447e75a7901b7f3d782839c5a15c16efc1 (patch)
tree35ea0f392fc15b436a1081539a38ff73f23e2b2d /source/blender/render/extern
parentc544d3ffb8688a8456d25aa132c1e9aedb1387c5 (diff)
Bugfix #26388
Actually a todo item I forgot: Material nodes previews now follow the scene "color managenent" setting.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index ca04990efad..958c19ab9ca 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -174,6 +174,7 @@ typedef struct ShadeInput
/* from initialize, part or renderlayer */
short do_preview; /* for nodes, in previewrender */
+ short do_manage; /* color management flag */
short thread, sample; /* sample: ShadeSample array index */
short nodes; /* indicate node shading, temp hack to prevent recursion */