diff options
author | Ton Roosendaal <ton@blender.org> | 2005-06-03 21:04:26 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-06-03 21:04:26 +0400 |
commit | 3d6a159b0b615c589daa5ac682165542bb732e7b (patch) | |
tree | 157102b0757a07b63db0d316df6508d7ce8ddcf8 /source/blender/render/extern | |
parent | 0493e77fa4957dd0104c3441953a632818909b05 (diff) |
Bug fix #2651
Area light soft shadow now renders transparant shadow as well.
ALso: found error in correct threadsafe use of soft shadow tables. Caused
dither/noise not to look as well as it could.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/render_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/render_types.h b/source/blender/render/extern/include/render_types.h index a1da133b877..e19ae246444 100644 --- a/source/blender/render/extern/include/render_types.h +++ b/source/blender/render/extern/include/render_types.h @@ -285,7 +285,7 @@ typedef struct LampRen float bias; short ray_samp, ray_sampy, ray_sampz, ray_samp_type, area_shape, ray_totsamp; - short xold, yold; /* last jitter table for area lights */ + short xold1, yold1, xold2, yold2; /* last jitter table for area lights */ float area_size, area_sizey, area_sizez; struct ShadBuf *shb; |