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authorTon Roosendaal <ton@blender.org>2005-06-03 21:04:26 +0400
committerTon Roosendaal <ton@blender.org>2005-06-03 21:04:26 +0400
commit3d6a159b0b615c589daa5ac682165542bb732e7b (patch)
tree157102b0757a07b63db0d316df6508d7ce8ddcf8 /source/blender/render/extern
parent0493e77fa4957dd0104c3441953a632818909b05 (diff)
Bug fix #2651
Area light soft shadow now renders transparant shadow as well. ALso: found error in correct threadsafe use of soft shadow tables. Caused dither/noise not to look as well as it could.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/render_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/render_types.h b/source/blender/render/extern/include/render_types.h
index a1da133b877..e19ae246444 100644
--- a/source/blender/render/extern/include/render_types.h
+++ b/source/blender/render/extern/include/render_types.h
@@ -285,7 +285,7 @@ typedef struct LampRen
float bias;
short ray_samp, ray_sampy, ray_sampz, ray_samp_type, area_shape, ray_totsamp;
- short xold, yold; /* last jitter table for area lights */
+ short xold1, yold1, xold2, yold2; /* last jitter table for area lights */
float area_size, area_sizey, area_sizez;
struct ShadBuf *shb;