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authorTon Roosendaal <ton@blender.org>2004-04-27 01:38:36 +0400
committerTon Roosendaal <ton@blender.org>2004-04-27 01:38:36 +0400
commit4ff3a1ec106ec7a46c6d577c885b8001af29ed49 (patch)
tree31084a1853606451e3edc3fdb1fc2df226a89054 /source/blender/render/extern
parent0e156156b1a420145fcdf7c042ab1abef92e4959 (diff)
Request from [A]ndy:
When tracing a mirror with AO, the rendering was extremely slow due to each mirror sample (like 8 per pixel) taking a full range of AO samples. Now it uses for mirror samples a corrected amount, which makes sure for a single pixel still a full AO range is used. Makes mirror+AO render 5-6 times faster, at least.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/render_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/render_types.h b/source/blender/render/extern/include/render_types.h
index e9cefafa4c7..7f3091f2b87 100644
--- a/source/blender/render/extern/include/render_types.h
+++ b/source/blender/render/extern/include/render_types.h
@@ -61,6 +61,7 @@ typedef struct ShadeInput
float vn[3], view[3], refcol[4], displace[3];
float xs, ys; /* pixel to be rendered */
short osatex;
+ int mask;
} ShadeInput;