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authorDaniel Dunbar <daniel@zuster.org>2005-03-19 23:04:25 +0300
committerDaniel Dunbar <daniel@zuster.org>2005-03-19 23:04:25 +0300
commitb3bb3f06baa3a591586660123c0d4f3bad79f527 (patch)
tree9e8a49067a5083c0f52d3e3a010acdb306612bd1 /source/blender/render/extern
parentc8d6515ad7bd6b5b5ac773dfad9812591851cf80 (diff)
Some cleaning up of BLI_winstuff.h usage
- removed reference in render.h (really bad, shouldn't include a platform specific header so widely unless really necessary) - added M_PI, M_PI_2, M_SQRT, M_SQRT_2 defines to BLI_arithb.h... this is a better place as it is more the "standard" blender math header. left in winstuff.h as well for the moment for simplicity - other changes are patches to code so everything works ok with this shuffling.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/render.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/render/extern/include/render.h b/source/blender/render/extern/include/render.h
index 646d1838479..77e2125d314 100644
--- a/source/blender/render/extern/include/render.h
+++ b/source/blender/render/extern/include/render.h
@@ -45,11 +45,6 @@
extern "C" {
#endif
-/* For #undefs of stupid windows defines */
-#ifdef WIN32
-#include "BLI_winstuff.h"
-#endif
-
/* ------------------------------------------------------------------------- */
/* Types */
/* Both external and internal types can be placed here. Make sure there are */