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authorTon Roosendaal <ton@blender.org>2004-07-28 02:23:45 +0400
committerTon Roosendaal <ton@blender.org>2004-07-28 02:23:45 +0400
commitfb40ae6413af11c50e4e9ac4eb38226648dcba1b (patch)
treec9b10d8e012662f3f0b2c40364af81b257b871ff /source/blender/render/extern
parentf3beeec296a773300999a4c7dac91e21c736f244 (diff)
Added option to set 'full Osa' on non raytraced scenes. This makes sure
old files still use the old fast OSA, and when you want a specific material to have specular/shader/texture AA you can set this individual. When rendering ray_mir or ray_transp or ray_shadow the new OSA will be effective by default however. Still todo; make this switch work for transparant faces and unified...
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/render_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/render_types.h b/source/blender/render/extern/include/render_types.h
index 7f3091f2b87..3c9d0b12ae7 100644
--- a/source/blender/render/extern/include/render_types.h
+++ b/source/blender/render/extern/include/render_types.h
@@ -185,7 +185,7 @@ typedef struct RadFace {
typedef struct VlakRen
{
struct VertRen *v1, *v2, *v3, *v4;
- float n[3], len;
+ float n[3];
struct Material *mat;
struct TFace *tface;
unsigned int *vcol;
@@ -197,6 +197,7 @@ typedef struct VlakRen
Object *ob;
} VlakRen;
+/* vlakren->flag is in DNA_scene_types.h */
typedef struct HaloRen
{