diff options
author | Ton Roosendaal <ton@blender.org> | 2004-07-28 02:23:45 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-07-28 02:23:45 +0400 |
commit | fb40ae6413af11c50e4e9ac4eb38226648dcba1b (patch) | |
tree | c9b10d8e012662f3f0b2c40364af81b257b871ff /source/blender/render/extern | |
parent | f3beeec296a773300999a4c7dac91e21c736f244 (diff) |
Added option to set 'full Osa' on non raytraced scenes. This makes sure
old files still use the old fast OSA, and when you want a specific
material to have specular/shader/texture AA you can set this individual.
When rendering ray_mir or ray_transp or ray_shadow the new OSA will be
effective by default however.
Still todo; make this switch work for transparant faces and unified...
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/render_types.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/render_types.h b/source/blender/render/extern/include/render_types.h index 7f3091f2b87..3c9d0b12ae7 100644 --- a/source/blender/render/extern/include/render_types.h +++ b/source/blender/render/extern/include/render_types.h @@ -185,7 +185,7 @@ typedef struct RadFace { typedef struct VlakRen { struct VertRen *v1, *v2, *v3, *v4; - float n[3], len; + float n[3]; struct Material *mat; struct TFace *tface; unsigned int *vcol; @@ -197,6 +197,7 @@ typedef struct VlakRen Object *ob; } VlakRen; +/* vlakren->flag is in DNA_scene_types.h */ typedef struct HaloRen { |