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authorCampbell Barton <ideasman42@gmail.com>2021-07-08 06:26:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-08 06:31:38 +0300
commit7489427e4de7be344118a4c4d90935f7d7ba9a3e (patch)
tree565de213ba24c78e6254499db30950710bdcd367 /source/blender/render/intern/bake.c
parentc3cb5652507e5ac309108994a7a6c7587a3be398 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/render/intern/bake.c')
-rw-r--r--source/blender/render/intern/bake.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index fd65bb12044..d5653f87c2b 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -340,10 +340,10 @@ static bool cast_ray_highpoly(BVHTreeFromMesh *treeData,
float co_high[3], dir_high[3];
hits[i].index = -1;
- /* TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that */
+ /* TODO: we should use FLT_MAX here, but sweep-sphere code isn't prepared for that. */
hits[i].dist = BVH_RAYCAST_DIST_MAX;
- /* transform the ray from the world space to the highpoly space */
+ /* Transform the ray from the world space to the `highpoly` space. */
mul_v3_m4v3(co_high, highpoly[i].imat, co);
/* rotates */
@@ -555,10 +555,10 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low,
TriTessFace *tris_cage = NULL;
TriTessFace **tris_high;
- /* assume all lowpoly tessfaces can be quads */
+ /* Assume all low-poly tessfaces can be quads. */
tris_high = MEM_callocN(sizeof(TriTessFace *) * tot_highpoly, "MVerts Highpoly Mesh Array");
- /* assume all highpoly tessfaces are triangles */
+ /* Assume all high-poly tessfaces are triangles. */
me_highpoly = MEM_mallocN(sizeof(Mesh *) * tot_highpoly, "Highpoly Derived Meshes");
treeData = MEM_callocN(sizeof(BVHTreeFromMesh) * tot_highpoly, "Highpoly BVH Trees");
@@ -583,7 +583,7 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low,
BKE_mesh_runtime_looptri_ensure(me_highpoly[i]);
if (me_highpoly[i]->runtime.looptris.len != 0) {
- /* Create a BVH-tree for each highpoly object. */
+ /* Create a BVH-tree for each `highpoly` object. */
BKE_bvhtree_from_mesh_get(&treeData[i], me_highpoly[i], BVHTREE_FROM_LOOPTRI, 2);
if (treeData[i].tree == NULL) {