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author | Campbell Barton <ideasman42@gmail.com> | 2021-02-26 08:30:08 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-02-26 08:32:49 +0300 |
commit | 9059ee81ef6be5c1eb6157db426165f5a9c2b74a (patch) | |
tree | b89b0ee4801dd962fb3c13baf8135e293d611b2f /source/blender/render/intern/engine.c | |
parent | b7939a059f9056ae57b4720a4c98dbe9025de407 (diff) |
Fix particle-edit crash on undo/redo
Undo/redo was crashing & asserting.
There ware two bugs:
- Entering particle system edit-mode requires an evaluated depsgraph.
- The active object could get out of sync when undo/redo
moves between different modes.
The new test 'view3d_mesh_particle_edit_mode_simple'
in `tests/ui_simulate/test_undo.py` exposes both issues.
Diffstat (limited to 'source/blender/render/intern/engine.c')
0 files changed, 0 insertions, 0 deletions