diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-02-26 08:50:36 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-02-26 08:55:58 +0300 |
commit | 7cb55a79d82d3e2e9d330368492210b17f6e1eac (patch) | |
tree | 6de4d3b7c09853a0fe15a0d4e26bdaa3af757a80 /source/blender/render/intern/engine.c | |
parent | 9059ee81ef6be5c1eb6157db426165f5a9c2b74a (diff) |
Cleanup: use boolean arguments
Diffstat (limited to 'source/blender/render/intern/engine.c')
-rw-r--r-- | source/blender/render/intern/engine.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/intern/engine.c b/source/blender/render/intern/engine.c index b199b1b0743..a43a78f5d3d 100644 --- a/source/blender/render/intern/engine.c +++ b/source/blender/render/intern/engine.c @@ -757,7 +757,7 @@ static void engine_render_view_layer(Render *re, { /* Lock UI so scene can't be edited while we read from it in this render thread. */ if (re->draw_lock) { - re->draw_lock(re->dlh, 1); + re->draw_lock(re->dlh, true); } /* Create depsgraph with scene evaluated at render resolution. */ @@ -773,7 +773,7 @@ static void engine_render_view_layer(Render *re, } if (re->draw_lock) { - re->draw_lock(re->dlh, 0); + re->draw_lock(re->dlh, false); } /* Perform render with engine. */ @@ -824,7 +824,7 @@ bool RE_engine_render(Render *re, bool do_all) /* Lock drawing in UI during data phase. */ if (re->draw_lock) { - re->draw_lock(re->dlh, 1); + re->draw_lock(re->dlh, true); } /* update animation here so any render layer animation is applied before @@ -852,7 +852,7 @@ bool RE_engine_render(Render *re, bool do_all) if (re->result == NULL) { /* Clear UI drawing locks. */ if (re->draw_lock) { - re->draw_lock(re->dlh, 0); + re->draw_lock(re->dlh, false); } /* Too small image is handled earlier, here it could only happen if * there was no sufficient memory to allocate all passes. @@ -902,7 +902,7 @@ bool RE_engine_render(Render *re, bool do_all) /* Clear UI drawing locks. */ if (re->draw_lock) { - re->draw_lock(re->dlh, 0); + re->draw_lock(re->dlh, false); } /* Render view layers. */ |