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authorTon Roosendaal <ton@blender.org>2013-05-17 15:13:46 +0400
committerTon Roosendaal <ton@blender.org>2013-05-17 15:13:46 +0400
commit7b2172cb0b4afaada3f59f90f694847cfc61c43d (patch)
tree439fc1413791498022c04b310deebf78c5689902 /source/blender/render/intern/include/envmap.h
parenta4e9edb6743769bd9f8fd3e24bd11fd1878d510a (diff)
3D Viewport rendering (Blender Internal)
Added incremental re-render on view changes. That means all data preprocessing only needs to be done once on view changes, quite faster that way. Also fixed a bug in raytracing strands with soft shadows, was wrongly changing coordinates in a static array. Note: proper signals for re-renders is still on the todo. Many button options don't signal a re-render yet. Work around: press G+ESC for quick full renders.
Diffstat (limited to 'source/blender/render/intern/include/envmap.h')
-rw-r--r--source/blender/render/intern/include/envmap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/envmap.h b/source/blender/render/intern/include/envmap.h
index 79233a5d625..c813e88c656 100644
--- a/source/blender/render/intern/include/envmap.h
+++ b/source/blender/render/intern/include/envmap.h
@@ -48,7 +48,7 @@ struct ImagePool;
void make_envmaps(struct Render *re);
int envmaptex(struct Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, struct ImagePool *pool);
-void env_rotate_scene(struct Render *re, float mat[4][4], int mode);
+void env_rotate_scene(struct Render *re, float mat[4][4], int do_rotate);
#endif /* __ENVMAP_H__ */