Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-24 16:11:15 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-24 16:11:15 +0300
commit02145966a849c708f3bf89ca1276b673210d1e7c (patch)
tree23af27a637c5dac81de734e06b2ae7e3cb949d66 /source/blender/render/intern/include/occlusion.h
parent18ab78c867216b877cb4423e8a2c82591d96fd8b (diff)
Fix for strand render + simplification + vector blur. With the number
of strands changing between frames, vector blur couldn't work. Now speed vectors are interpolated from the surface. This also means child particles don't have to be computed in the previous and next frames, so saves time too.
Diffstat (limited to 'source/blender/render/intern/include/occlusion.h')
-rw-r--r--source/blender/render/intern/include/occlusion.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/occlusion.h b/source/blender/render/intern/include/occlusion.h
index 3f10d50ab2e..646ad30b318 100644
--- a/source/blender/render/intern/include/occlusion.h
+++ b/source/blender/render/intern/include/occlusion.h
@@ -45,7 +45,5 @@ void sample_occ(struct Render *re, struct ShadeInput *shi);
void cache_occ_samples(struct Render *re, struct RenderPart *pa, struct ShadeSample *ssamp);
void free_occ_samples(struct Render *re, struct RenderPart *pa);
-void *cache_occ_mesh(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, float mat[][4]);
-
#endif