diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-01-24 16:11:15 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-01-24 16:11:15 +0300 |
commit | 02145966a849c708f3bf89ca1276b673210d1e7c (patch) | |
tree | 23af27a637c5dac81de734e06b2ae7e3cb949d66 /source/blender/render/intern/include/occlusion.h | |
parent | 18ab78c867216b877cb4423e8a2c82591d96fd8b (diff) |
Fix for strand render + simplification + vector blur. With the number
of strands changing between frames, vector blur couldn't work. Now
speed vectors are interpolated from the surface. This also means
child particles don't have to be computed in the previous and next
frames, so saves time too.
Diffstat (limited to 'source/blender/render/intern/include/occlusion.h')
-rw-r--r-- | source/blender/render/intern/include/occlusion.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/occlusion.h b/source/blender/render/intern/include/occlusion.h index 3f10d50ab2e..646ad30b318 100644 --- a/source/blender/render/intern/include/occlusion.h +++ b/source/blender/render/intern/include/occlusion.h @@ -45,7 +45,5 @@ void sample_occ(struct Render *re, struct ShadeInput *shi); void cache_occ_samples(struct Render *re, struct RenderPart *pa, struct ShadeSample *ssamp); void free_occ_samples(struct Render *re, struct RenderPart *pa); -void *cache_occ_mesh(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, float mat[][4]); - #endif |