diff options
author | Ton Roosendaal <ton@blender.org> | 2006-12-05 19:43:01 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2006-12-05 19:43:01 +0300 |
commit | 3177c4f69fcb53c2aad744ee951ea60d98a77c86 (patch) | |
tree | 01faa369202dce47cde8bca2f1c0c3c06c8bab0c /source/blender/render/intern/include/pixelshading.h | |
parent | 246ab11255a4f5a3a2f024ef708b6807a5f63317 (diff) |
Next stage of RenderPipe refactor: now everything within the pixel was
tackled.
Resulting features:
- render passes
- new pass: Object Index, for masking
- sub-sample alpha masks
Docs:
http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline
http://www.blender3d.org/cms/Render_Passes.829.0.html
http://www.blender3d.org/cms/New_Render_features.774.0.html
Note that these changes might mean things to not render fully identical...
For the next days a lot of testing is needed!
Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r-- | source/blender/render/intern/include/pixelshading.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h index 67b0e5bcf3c..88c93a147fc 100644 --- a/source/blender/render/intern/include/pixelshading.h +++ b/source/blender/render/intern/include/pixelshading.h @@ -53,9 +53,8 @@ void shadeHaloFloat(HaloRen *har, /** * Render the sky at pixel (x, y). */ -void renderSkyPixelFloat(float *collector, float x, float y, float *rco); -void shadeSkyPixel(float *collector, float fx, float fy, float *rco); -void shadeSkyPixelFloat(float *colf, float *rco, float *view, float *dxyview); +void shadeSkyPixel(float *collector, float fx, float fy); +void shadeSkyView(float *colf, float *rco, float *view, float *dxyview); /* ------------------------------------------------------------------------- */ |