diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-01-21 12:49:42 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-01-21 12:49:42 +0400 |
commit | 86991fbcb0e8a1c65acff5aed85ce55f8b108baa (patch) | |
tree | e39d2b4203e18052fea58691d3920093905f47dc /source/blender/render/intern/include/pixelshading.h | |
parent | 2b9ab8781d95609f529c2d5dcf770c82d23afe17 (diff) |
Fixed render time regression in Blender Internal
It was caused by image threading safe commit and it was noticeable
only on really multi-core CPU (like dual-socket Xeon stations), was
not visible on core i7 machine.
The reason of slowdown was spinlock around image buffer referencing,
which lead to lots of cores waiting for single core and using image
buffer after it was referenced was not so much longer than doing
reference itself.
The most clear solution here seemed to be introducing Image Pool
which will contain list of loaded and referenced image buffers, so
all threads could skip lock if the pool is used for reading only.
Lock only needed in cases when buffer for requested image user is
missing in the pool. This lock will happen only once per image so
overall amount of locks is much less that it was before.
To operate with pool:
- BKE_image_pool_new() creates new pool
- BKE_image_pool_free() destroys pool and dereferences all image
buffers which were loaded to it
- BKE_image_pool_acquire_ibuf() returns image buffer for given
image and user. Pool could be NULL and in this case fallback to
BKE_image_acquire_ibuf will happen.
This helps to avoid lots to if(poll) checks in image sampling
code.
- BKE_image_pool_release_ibuf releases image buffer. In fact, it
will only do something if pool is NULL, in all other case it'll
equal to DoNothing operation.
Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r-- | source/blender/render/intern/include/pixelshading.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h index 30d574694b2..faf8c5f54f5 100644 --- a/source/blender/render/intern/include/pixelshading.h +++ b/source/blender/render/intern/include/pixelshading.h @@ -32,6 +32,8 @@ #ifndef __PIXELSHADING_H__ #define __PIXELSHADING_H__ +struct ImagePool; + /** * Render the pixel at (x,y) for object ap. Apply the jitter mask. * Output is given in float collector[4]. The type vector: |