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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-04-14 23:48:14 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-04-14 23:48:14 +0400
commit0b8b4369c9dbfd9f0048b54a74bf3669919e7f0f (patch)
treee477c891228e01d40aba6dad160174f30f632e72 /source/blender/render/intern/include/pixelshading.h
parent7eb1b45281ad6b163ef8f2d67fb42f099260ec61 (diff)
Patch #8034: "soft" option for halos, which avoids ugly intersections
with geometry, and makes halos look more volumetric. Patch contributed by Markus Ilmola, thanks!
Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r--source/blender/render/intern/include/pixelshading.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index d2235784a59..ee7199a4295 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -45,7 +45,7 @@
* mask is pixel coverage in bits
* @return pointer to the object
*/
-void shadeHaloFloat(HaloRen *har,
+int shadeHaloFloat(HaloRen *har,
float *col, int zz,
float dist, float xn,
float yn, short flarec);