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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-04-14 23:48:14 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-04-14 23:48:14 +0400 |
commit | 0b8b4369c9dbfd9f0048b54a74bf3669919e7f0f (patch) | |
tree | e477c891228e01d40aba6dad160174f30f632e72 /source/blender/render/intern/include/pixelshading.h | |
parent | 7eb1b45281ad6b163ef8f2d67fb42f099260ec61 (diff) |
Patch #8034: "soft" option for halos, which avoids ugly intersections
with geometry, and makes halos look more volumetric.
Patch contributed by Markus Ilmola, thanks!
Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r-- | source/blender/render/intern/include/pixelshading.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h index d2235784a59..ee7199a4295 100644 --- a/source/blender/render/intern/include/pixelshading.h +++ b/source/blender/render/intern/include/pixelshading.h @@ -45,7 +45,7 @@ * mask is pixel coverage in bits * @return pointer to the object */ -void shadeHaloFloat(HaloRen *har, +int shadeHaloFloat(HaloRen *har, float *col, int zz, float dist, float xn, float yn, short flarec); |