diff options
author | Ton Roosendaal <ton@blender.org> | 2008-09-29 21:55:11 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-09-29 21:55:11 +0400 |
commit | 6deea1a5d78ffed8662af44e9405737bc8e837b1 (patch) | |
tree | 406edd3ccdf9c87a1520184876e1d4e7c154c556 /source/blender/render/intern/include/pixelshading.h | |
parent | a1513a8c0f6953932d004b3bd85831d096ee095b (diff) |
Bugfix #17711
SunSky didn't include skycolor in raytrace.
Note: there seems to be an error in sunsky when looking straight down,
so this option requires raytracing stuff not in outer space. :)
Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r-- | source/blender/render/intern/include/pixelshading.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h index 15d696df89d..c6b11b4af9a 100644 --- a/source/blender/render/intern/include/pixelshading.h +++ b/source/blender/render/intern/include/pixelshading.h @@ -56,7 +56,7 @@ int shadeHaloFloat(HaloRen *har, void shadeSkyPixel(float *collector, float fx, float fy); void shadeSkyView(float *colf, float *rco, float *view, float *dxyview); void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance); - +void shadeSunView(float *colf, float *view); /* ------------------------------------------------------------------------- */ #endif |