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authorTon Roosendaal <ton@blender.org>2008-09-29 21:55:11 +0400
committerTon Roosendaal <ton@blender.org>2008-09-29 21:55:11 +0400
commit6deea1a5d78ffed8662af44e9405737bc8e837b1 (patch)
tree406edd3ccdf9c87a1520184876e1d4e7c154c556 /source/blender/render/intern/include/pixelshading.h
parenta1513a8c0f6953932d004b3bd85831d096ee095b (diff)
Bugfix #17711
SunSky didn't include skycolor in raytrace. Note: there seems to be an error in sunsky when looking straight down, so this option requires raytracing stuff not in outer space. :)
Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r--source/blender/render/intern/include/pixelshading.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index 15d696df89d..c6b11b4af9a 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -56,7 +56,7 @@ int shadeHaloFloat(HaloRen *har,
void shadeSkyPixel(float *collector, float fx, float fy);
void shadeSkyView(float *colf, float *rco, float *view, float *dxyview);
void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance);
-
+void shadeSunView(float *colf, float *view);
/* ------------------------------------------------------------------------- */
#endif