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authorTon Roosendaal <ton@blender.org>2006-12-05 19:43:01 +0300
committerTon Roosendaal <ton@blender.org>2006-12-05 19:43:01 +0300
commit3177c4f69fcb53c2aad744ee951ea60d98a77c86 (patch)
tree01faa369202dce47cde8bca2f1c0c3c06c8bab0c /source/blender/render/intern/include/pixelshading.h
parent246ab11255a4f5a3a2f024ef708b6807a5f63317 (diff)
Next stage of RenderPipe refactor: now everything within the pixel was
tackled. Resulting features: - render passes - new pass: Object Index, for masking - sub-sample alpha masks Docs: http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline http://www.blender3d.org/cms/Render_Passes.829.0.html http://www.blender3d.org/cms/New_Render_features.774.0.html Note that these changes might mean things to not render fully identical... For the next days a lot of testing is needed!
Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r--source/blender/render/intern/include/pixelshading.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index 67b0e5bcf3c..88c93a147fc 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -53,9 +53,8 @@ void shadeHaloFloat(HaloRen *har,
/**
* Render the sky at pixel (x, y).
*/
-void renderSkyPixelFloat(float *collector, float x, float y, float *rco);
-void shadeSkyPixel(float *collector, float fx, float fy, float *rco);
-void shadeSkyPixelFloat(float *colf, float *rco, float *view, float *dxyview);
+void shadeSkyPixel(float *collector, float fx, float fy);
+void shadeSkyView(float *colf, float *rco, float *view, float *dxyview);
/* ------------------------------------------------------------------------- */