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authorTon Roosendaal <ton@blender.org>2006-01-11 21:39:19 +0300
committerTon Roosendaal <ton@blender.org>2006-01-11 21:39:19 +0300
commitb92fa4151645d50e40faa8f4aaea4b7f6149947c (patch)
tree31f1ebdeddf646042713fff9490e0e53c75ab67e /source/blender/render/intern/include/pixelshading.h
parentebe728d8b5ad6399f790406e41717ea4ea5842e9 (diff)
Orange: more float buffer support;
- Image textures use float colors now, when present. Works for mipmap too, and for AO skycolor (probes) - Backbuffer option uses float buffers too. Note that rendering OSA will resample the backbuffer, filtering it... will need to be solved with the new composit stage - LMB sampling in image window now shows float color too + bugfix in imbuf, filtering for float buffers had an error.
Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r--source/blender/render/intern/include/pixelshading.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index 9f4600209b5..a7a611ed117 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -73,7 +73,6 @@ void shadeSkyPixel(RE_COLBUFTYPE *collector, float fx, float fy, float *rco);
void shadeSkyPixelFloat(float *colf, float *rco, float *view, float *dxyview);
void renderSpotHaloPixel(float x, float y, float *target);
-void fillBackgroundImage(RE_COLBUFTYPE *collector, float x, float y);
void fillBackgroundImageChar(char *col, float x, float y);
/* ------------------------------------------------------------------------- */