diff options
author | Ton Roosendaal <ton@blender.org> | 2006-01-11 21:39:19 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-01-11 21:39:19 +0300 |
commit | b92fa4151645d50e40faa8f4aaea4b7f6149947c (patch) | |
tree | 31f1ebdeddf646042713fff9490e0e53c75ab67e /source/blender/render/intern/include/pixelshading.h | |
parent | ebe728d8b5ad6399f790406e41717ea4ea5842e9 (diff) |
Orange: more float buffer support;
- Image textures use float colors now, when present. Works for mipmap too,
and for AO skycolor (probes)
- Backbuffer option uses float buffers too. Note that rendering OSA will
resample the backbuffer, filtering it... will need to be solved with the
new composit stage
- LMB sampling in image window now shows float color too
+ bugfix in imbuf, filtering for float buffers had an error.
Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r-- | source/blender/render/intern/include/pixelshading.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h index 9f4600209b5..a7a611ed117 100644 --- a/source/blender/render/intern/include/pixelshading.h +++ b/source/blender/render/intern/include/pixelshading.h @@ -73,7 +73,6 @@ void shadeSkyPixel(RE_COLBUFTYPE *collector, float fx, float fy, float *rco); void shadeSkyPixelFloat(float *colf, float *rco, float *view, float *dxyview); void renderSpotHaloPixel(float x, float y, float *target); -void fillBackgroundImage(RE_COLBUFTYPE *collector, float x, float y); void fillBackgroundImageChar(char *col, float x, float y); /* ------------------------------------------------------------------------- */ |