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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-09-17 16:56:16 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-09-17 16:56:16 +0400
commit5e609c9c52c76c26e890b676184ed6b52c82b393 (patch)
treea2d7623c497177912b4b71aee692f7bd3098b2f8 /source/blender/render/intern/include/rayobject.h
parentc8dfa6071d58ed514877d6444fed0815bf63153c (diff)
* converted raytrace visibility test on meshlaplacian.c to new raytrace API
I need test scenes and test instructions to make sure this is ok, since i have no idea how to test this feature.
Diffstat (limited to 'source/blender/render/intern/include/rayobject.h')
-rw-r--r--source/blender/render/intern/include/rayobject.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h
index 19608fba262..dbd68fe8b8b 100644
--- a/source/blender/render/intern/include/rayobject.h
+++ b/source/blender/render/intern/include/rayobject.h
@@ -103,25 +103,6 @@ typedef struct RayVlak
*/
/*
- * This ray object represents a triangle or a quad face.
- * All data needed to realize intersection is "localy" available.
- */
-typedef struct RayFace
-{
- float v1[4], v2[4], v3[4], v4[3];
- int quad;
- void *ob;
- void *face;
-
-} RayFace;
-
-#define RE_rayface_isQuad(a) ((a)->quad)
-/* Loads a VlakRen on a RayFace */
-void RE_rayface_from_vlak(RayFace *face, ObjectInstanceRen *obi, VlakRen *vlr);
-
-
-
-/*
* This rayobject represents a generic object. With it's own callbacks for raytrace operations.
* It's suitable to implement things like LOD.
*/