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authorSergey Sharybin <sergey.vfx@gmail.com>2015-11-16 16:20:41 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-11-16 16:20:41 +0300
commit57a3163096199b336840fcf30a0dc78782c42d96 (patch)
tree70cf187f706150260d06cc51b80c1e14b759a819 /source/blender/render/intern/include/render_result.h
parent5576524e880305595f75cb523d5f5a07cfcd9824 (diff)
Speedup OpenGL sequencer animation rendering
The idea is to avoid having roundtrip from byte to float and back to byte buffer and use render result's byte buffer to store result of sequencer rendering. This actually matches to what regular render pipeline is doing and this gives around 2-3 times speedup of sequencer export on a simple scenes.
Diffstat (limited to 'source/blender/render/intern/include/render_result.h')
-rw-r--r--source/blender/render/intern/include/render_result.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/render_result.h b/source/blender/render/intern/include/render_result.h
index 90ad0fa30d7..2619ac76d59 100644
--- a/source/blender/render/intern/include/render_result.h
+++ b/source/blender/render/intern/include/render_result.h
@@ -97,8 +97,6 @@ bool render_result_exr_file_cache_read(struct Render *re);
/* Combined Pixel Rect */
struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr, struct RenderData *rd, const int view_id);
-void render_result_rect_from_ibuf(struct RenderResult *rr, struct RenderData *rd,
- struct ImBuf *ibuf, const int view_id);
void render_result_rect_fill_zero(struct RenderResult *rr, const int view_id);
void render_result_rect_get_pixels(struct RenderResult *rr,