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authorDalai Felinto <dfelinto@gmail.com>2017-04-25 17:18:24 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-04-25 19:03:13 +0300
commit4122eeb09abcc389915c53fd5017dc853e109279 (patch)
tree593b1ad6253f1e8b547b07fbc5509a0566ce7bf9 /source/blender/render/intern/include/render_types.h
parent05243a633a7ccf4abf75e3a88d67e2e5cc02a1a6 (diff)
Cycles: Use depsgraph instead of layers
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
-rw-r--r--source/blender/render/intern/include/render_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index f0323340899..b1b95933584 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -185,6 +185,8 @@ struct Render {
/* shadow counter, detect shadow-reuse for shaders */
int shadowsamplenr[BLENDER_MAX_THREADS];
+ struct Depsgraph *depsgraph;
+
/* main, scene, and its full copy of renderdata and world */
struct Main *main;
Scene *scene;