diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-20 19:35:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-20 19:35:27 +0300 |
commit | 0f2b2e3c60173e85e137df71392d867576e65ac1 (patch) | |
tree | f06099e4ef4a673b622a9f61902cb7b57692780a /source/blender/render/intern/include/render_types.h | |
parent | 2e48a4af57759e61a1afd89edb19a4dc92ced728 (diff) |
Strand Render Simplification
============================
- Strand render now has options to remove child strands as
the object's faces becomes smaller, in the Simplification
particle panel.
- "Reference Size" is the approximate size of the object on
screen, after which simplification starts.
- "Rate" is how fast strands are removed.
- "Transition" is the percentage of strands being faded out as
they are removed.
- Another "Viewport" option removes strands on faces that are
outside of the viewport. "Rate" again controls how fast these
are removed.
- Strand render in Blender Units now has an adjustable minimum
width. Below this minimum width, strands start fading out
instead of getting smaller.
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 4a731878ffb..7fbbd0f5abc 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -343,7 +343,7 @@ typedef struct StrandBuffer { unsigned int lay; int overrideuv; int flag, maxdepth; - float adaptcos; + float adaptcos, minwidth; float winmat[4][4]; int winx, winy; |