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author | Alexander Romanov <a.romanov@blend4web.com> | 2016-04-26 11:43:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-04-26 13:43:29 +0300 |
commit | 5abae51a6ef5b0f1b817ef5ce4bff34fef5001cd (patch) | |
tree | ca6d8f3595fd596fe978e4ad69a29bbc647be121 /source/blender/render/intern/include/render_types.h | |
parent | 98babfa2b86f768ebc0cff6c0d8ec34e18afd2af (diff) |
Support multiple tangents for BI render & viewport
Normal Map node support for GLSL mode and the internal render (multiple tangents support).
The Normal Map node is a useful node which is present in the Cycles render.
It makes it possible to use normal mapping without additional material node in a node tree.
This patch implements Normal Map node for GLSL mode and the internal render.
Previously only the active UV layer was used to calculate tangents.
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index cef3a073084..6de5da3795a 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -334,6 +334,8 @@ typedef struct ObjectRen { char (*mcol)[MAX_CUSTOMDATA_LAYER_NAME]; int actmtface, actmcol, bakemtface; + char tangent_mask; /* which tangent layer should be calculated */ + float obmat[4][4]; /* only used in convertblender.c, for instancing */ /* used on makeraytree */ |