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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-29 01:21:12 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-29 01:21:12 +0300
commit561319989e6a80fda82bd70f7f9a3c0651536d98 (patch)
tree5b28dd152615e699277c69df36ba0aae7f394eb0 /source/blender/render/intern/include/render_types.h
parent91dc459bccaa0ea89cf8a65cbb46729763ff6156 (diff)
Render Baking
============= A new "Selected to Active" option in the Bake panel, to (typically) bake a high poly object onto a low poly object. Code based on patch #7339 by Frank Richter (Crystal Space developer), thanks!. Normal Mapping ============== Camera, World, Object and Tangent space is now supported for baking, and for material textures. The "NMap TS" setting is replaced with a dropdown of the four choices in the image texture buttons. http://www.blender.org/development/current-projects/changes-since-244/render-baking/
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
-rw-r--r--source/blender/render/intern/include/render_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index abcdf417b62..c20d27bfcdc 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -181,6 +181,8 @@ struct Render
ListBase customdata_names;
+ struct Object *excludeob;
+
/* arena for allocating data for use during render, for
* example dynamic TFaces to go in the VlakRen structure.
*/
@@ -394,6 +396,7 @@ typedef struct LampRen {
#define R_SEC_FIELD 4
#define R_LAMPHALO 8
#define R_GLOB_NOPUNOFLIP 16
+#define R_NEED_TANGENT 32
/* vlakren->flag (vlak = face in dutch) char!!! */
#define R_SMOOTH 1