diff options
author | Ton Roosendaal <ton@blender.org> | 2006-06-10 20:30:44 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2006-06-10 20:30:44 +0400 |
commit | d9081db9e0eff8c927767c8b83e1bf591a670754 (patch) | |
tree | 213781ebf718cf97727d3d9ed2fca5ba592dfb7c /source/blender/render/intern/include/render_types.h | |
parent | 6d2adf66e5bbb0cf20b63b193ce40d0b1acb9934 (diff) |
Thought to be nice for for backwards compat && users... so the old
"Backbuf" image render option is back :)
Nicer coded, using Image texture functions.
If you want 100% reliable pixel to pixel accuracy you have to use
compositing. (Old Backbuf didn't do this accuracy either btw).
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 00e69438cb6..5a655c089fd 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -160,6 +160,8 @@ struct Render struct VlakRen **blovl; ListBase objecttable; + struct Image *backbuf; + struct GHash *orco_hash; /* arena for allocating data for use during render, for |