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authorTon Roosendaal <ton@blender.org>2006-06-10 20:30:44 +0400
committerTon Roosendaal <ton@blender.org>2006-06-10 20:30:44 +0400
commitd9081db9e0eff8c927767c8b83e1bf591a670754 (patch)
tree213781ebf718cf97727d3d9ed2fca5ba592dfb7c /source/blender/render/intern/include/render_types.h
parent6d2adf66e5bbb0cf20b63b193ce40d0b1acb9934 (diff)
Thought to be nice for for backwards compat && users... so the old
"Backbuf" image render option is back :) Nicer coded, using Image texture functions. If you want 100% reliable pixel to pixel accuracy you have to use compositing. (Old Backbuf didn't do this accuracy either btw).
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
-rw-r--r--source/blender/render/intern/include/render_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 00e69438cb6..5a655c089fd 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -160,6 +160,8 @@ struct Render
struct VlakRen **blovl;
ListBase objecttable;
+ struct Image *backbuf;
+
struct GHash *orco_hash;
/* arena for allocating data for use during render, for