diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-06-05 22:26:34 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-06-05 22:26:34 +0400 |
commit | f2407fec559fe5853db935499b37b52c67578290 (patch) | |
tree | e4354e700d13d54785cbb96a471bf176848fd023 /source/blender/render/intern/include/render_types.h | |
parent | 172fe6ed2f963b952833f39729e1bac52b479a2f (diff) |
Apricot feature, thats fit for trunk.
Baking would split non-planer quads in an unpredictable way, which is fine for rending but game engines often use a fixed order (0,1,2), (0,2,3) or (1,2,3) (1,3,0).
Added an option to use a fixed order when baking.
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index d7e71b3e531..8414b6aefe3 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -499,6 +499,7 @@ typedef struct LampRen { #define R_NEED_TANGENT 32 #define R_SKIP_MULTIRES 64 #define R_BAKE_TRACE 128 +#define R_BAKING 256 /* vlakren->flag (vlak = face in dutch) char!!! */ #define R_SMOOTH 1 |