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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-04-14 14:14:59 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-04-14 14:14:59 +0400
commit6da7b60cd3394259d503e2280d59e48306c42fb2 (patch)
tree82985b29587920770b8fa184c5e99df7cde91ba3 /source/blender/render/intern/include/rendercore.h
parent3dcb3cc4cdbf2147365c51941d8c3863c9c8890b (diff)
Attempted fix for bug #8349: QMC raytracing being very slow on some
computers, probably due to slow multithreaded malloc. Now each render thread keeps a list of qmc samplers that it fills as needed while rendering (since it is hard to predict the actual amount needed in advance due to ray recursion).
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r--source/blender/render/intern/include/rendercore.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index cdc348279e5..0edca1a15a9 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -104,9 +104,7 @@ extern void ray_trace(ShadeInput *, ShadeResult *);
extern void ray_ao(ShadeInput *, float *);
extern void init_jitter_plane(LampRen *lar);
extern void init_ao_sphere(struct World *wrld);
-extern void init_lamp_hammersley(LampRen *lar);
-extern void free_lamp_qmcsampler(LampRen *lar);
-extern void init_render_hammersley(Render *re);
+extern void init_render_qmcsampler(Render *re);
extern void free_render_qmcsampler(Render *re);
#endif /* RENDER_EXT_H */