diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-01-28 19:54:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-01-28 19:54:52 +0300 |
commit | f25d2dbb411a2eb6095a53893759a3fc29904ffd (patch) | |
tree | 6231d841fd896af26868682a8534854feb32edec /source/blender/render/intern/include/rendercore.h | |
parent | 703f248ab4bd918ba6a202a20b73dc6293851759 (diff) |
Strands now mix together correctly with ZTransp.
They now also store a list of samples per pixel, and then get
shaded together with the ztransp samples. This comes with a
slight speed hit, but mainly memory might be a concern. However,
testing some peach scenes I haven't problems.
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r-- | source/blender/render/intern/include/rendercore.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index d569028fc50..4ca644c6381 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -91,8 +91,6 @@ void zbufshadeDA_tile(struct RenderPart *pa); void zbufshade_sss_tile(struct RenderPart *pa); -void addps(struct ListBase *lb, long *rd, int obi, int facenr, int z, unsigned short mask); - int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp); |