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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-28 19:54:52 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-28 19:54:52 +0300
commitf25d2dbb411a2eb6095a53893759a3fc29904ffd (patch)
tree6231d841fd896af26868682a8534854feb32edec /source/blender/render/intern/include/rendercore.h
parent703f248ab4bd918ba6a202a20b73dc6293851759 (diff)
Strands now mix together correctly with ZTransp.
They now also store a list of samples per pixel, and then get shaded together with the ztransp samples. This comes with a slight speed hit, but mainly memory might be a concern. However, testing some peach scenes I haven't problems.
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r--source/blender/render/intern/include/rendercore.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index d569028fc50..4ca644c6381 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -91,8 +91,6 @@ void zbufshadeDA_tile(struct RenderPart *pa);
void zbufshade_sss_tile(struct RenderPart *pa);
-void addps(struct ListBase *lb, long *rd, int obi, int facenr, int z, unsigned short mask);
-
int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp);