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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-05-04 01:37:52 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-05-04 01:37:52 +0400 |
commit | 3a8c6c81d84f5ee6b7ae7fb8cfcba65736f08908 (patch) | |
tree | 4a2f46b430daa12522db27d465f392f79a6a2e2c /source/blender/render/intern/include/rendercore.h | |
parent | 4ec6f1b4e4c5fd379559691307ff776bcda8e10f (diff) |
Subsurface scattering:
Documentation on the settings, known limitations and implementation
info can be found here:
http://www.blender.org/development/current-projects/changes-since-243/subsurface-scattering/
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r-- | source/blender/render/intern/include/rendercore.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 9f22480f0cb..651fd423e5d 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -87,6 +87,8 @@ void zbufshadeDA(void); /* Delta Accum Pixel Struct */ void zbufshade_tile(struct RenderPart *pa); void zbufshadeDA_tile(struct RenderPart *pa); +void zbufshade_sss_tile(struct RenderPart *pa); + /* -------- ray.c ------- */ extern void freeoctree(Render *re); |