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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-07-26 17:38:24 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-07-26 17:38:24 +0400
commitd63da45ca8483d8a977a68533eafe51ea0b7dbf3 (patch)
tree7076cbde8ca18c8dabe38d0a59a6f2fb837017da /source/blender/render/intern/include/rendercore.h
parent534ba14d2bb6e7f413399982587f6496db3082be (diff)
Refactor the raytracing code to split the tracing and shading parts into
two separate files, raytrace.c and rayshade.c. The tracing code can now be used separately from the renderer (will be used in a later commit), and the raytracing acceleration structure can now also be easily replaced, if someone wants to experiment with that.
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r--source/blender/render/intern/include/rendercore.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 651fd423e5d..3e3c49e87d0 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -91,8 +91,8 @@ void zbufshade_sss_tile(struct RenderPart *pa);
/* -------- ray.c ------- */
-extern void freeoctree(Render *re);
-extern void makeoctree(Render *re);
+extern void freeraytree(Render *re);
+extern void makeraytree(Render *re);
extern void ray_shadow(ShadeInput *, LampRen *, float *);
extern void ray_trace(ShadeInput *, ShadeResult *);