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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-05-04 01:37:52 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-05-04 01:37:52 +0400
commit3a8c6c81d84f5ee6b7ae7fb8cfcba65736f08908 (patch)
tree4a2f46b430daa12522db27d465f392f79a6a2e2c /source/blender/render/intern/include/rendercore.h
parent4ec6f1b4e4c5fd379559691307ff776bcda8e10f (diff)
Subsurface scattering:
Documentation on the settings, known limitations and implementation info can be found here: http://www.blender.org/development/current-projects/changes-since-243/subsurface-scattering/
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r--source/blender/render/intern/include/rendercore.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 9f22480f0cb..651fd423e5d 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -87,6 +87,8 @@ void zbufshadeDA(void); /* Delta Accum Pixel Struct */
void zbufshade_tile(struct RenderPart *pa);
void zbufshadeDA_tile(struct RenderPart *pa);
+void zbufshade_sss_tile(struct RenderPart *pa);
+
/* -------- ray.c ------- */
extern void freeoctree(Render *re);