Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2003-12-23 01:27:51 +0300
committerTon Roosendaal <ton@blender.org>2003-12-23 01:27:51 +0300
commit454166026afd52e546716a7aa33821e86d2371af (patch)
tree094dc47e4f9520efbf91a6db632cf44032b1c285 /source/blender/render/intern/include/rendercore.h
parent3df84b755f3b49f8d31355135a48444413af2914 (diff)
- another fresnel improvement. :)
At last irc meeting, eeshlo pointed to an error in the code. It didn't use the IOR value correctly. This has been solved. So how it works now: - the IOR button value influences (very subtle) the fresnel effect. Only for realism diehards. - the Fresnel value (slider) now denotes the power in the function rf + (1-rf) * (1-c)^5 where rf= rf = ((ior-1)/(ior+1))^2 and c the dot-product ray/normal. - so, set the slider at '5' and you have real fresnel. Lower values for interesting artistic effects. - put back the forgotten code for gaussian corrected sampling during antialising render. Normally, each sub-pixel sample in Blender counts equally, and together make up the pixel color. With 'Gauss' option set (F10 menu) each sub-pixel sample creates a small weighted mask with variable size, which (can) affect neighbouring pixels as well. The result is smoother edges, less sensitive for gamma, and well suited to reduce motion-aliasing (when things move extreme slow). This is result of *long* period of research in NeoGeo days, and based on every scientific sampling/reconstructing theory we could find. Plus a little bit of our selves. :) - I should write once how blender constructs Jitter tables for sub-sampling. this is a very nice method, and superior to normal block filter or random jittering... time!
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r--source/blender/render/intern/include/rendercore.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index c463d9cdaae..c8ad75a4f00 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -58,7 +58,7 @@ void shade_input_set_coords(ShadeInput *shi, float u, float v, int i1, int i2, i
void shade_color(struct ShadeInput *shi, ShadeResult *shr);
void shade_lamp_loop(struct ShadeInput *shi, ShadeResult *shr, int mask);
-float fresnel_fac(float *view, float *vn, float fresnel);
+float fresnel_fac(float *view, float *vn, float fresnel, float fac);
void calc_R_ref(struct ShadeInput *shi);
float spec(float inp, int hard);