diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-12-18 21:46:42 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-12-18 21:46:42 +0400 |
commit | 6571713ddb7e1f091c30a43b315fb37778605ed2 (patch) | |
tree | 6a5cc8bf047a0ee50701db2ace65013834383345 /source/blender/render/intern/include/rendercore.h | |
parent | 6b3e880311e1046ec60d8647dc4dd0eb0cd4d92c (diff) |
Ambient occlusion baker from multi-resolution mesh
This implements AO baking directly from multi-resolution mesh with much
less memory overhead than regular baker.
Uses rays distribution implementation from Morten Mikkelsen, raycast
is based on RayObject also used by Blender Internal.
Works in single-thread yet, multi-threading would be implemented later.
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r-- | source/blender/render/intern/include/rendercore.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 30712250440..921f1173039 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -83,6 +83,8 @@ int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct Rend /* -------- ray.c ------- */ +struct RayObject *RE_rayobject_create(struct Render *re, int type, int size); + extern void freeraytree(Render *re); extern void makeraytree(Render *re); struct RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi); |