diff options
author | Ton Roosendaal <ton@blender.org> | 2003-07-20 00:31:29 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2003-07-20 00:31:29 +0400 |
commit | 9bf630a1f32a264b5e0a6842ebb812e7eb52556e (patch) | |
tree | 3da4b284da99cc4e42eb0501b099263a5245ad8e /source/blender/render/intern/include/rendercore.h | |
parent | 86073223850632a34babb87bbf5996bff06dbc97 (diff) |
WARNING: with makefiles I could not get a stable blender compiled.
do a make clean in source/blender/ to be sure!
- Included the new shaders from Cessen... well, only the shader calls
themselves. To make sure the shaders work I nicely integrated it
- MaterialButtons: layout changed a bit, but still resembles the old
layout. The 'shader' options now are located together.
- Shaders are separated in 'diffuse' and 'specular'. You can combine them
freely.
- diffuse Lambert: old shader
diffuse Oren Nayar: new shader, gives sandy/silky/skinny material well
diffuse Toon: for cartoon render
- specular Phong: new spec, traditional 70ies spec
specular CookTorr: a reduced version of cook torrance shading, does
off specular peak well
specular Blinn: new spec, same features as CookTorr, but with extra
'refraction' setting
specular Toon: new spec for cartoon render
- default blender starts with settings that render compatible!
- works in shaded view and preview-render
- works in unified render
Further little changes:
- removed paranoia compile warnings from render/loader/blenlib
- and the warnings at files I worked at were removed.
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r-- | source/blender/render/intern/include/rendercore.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 6808b8a30de..d1ab24550ab 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -39,13 +39,13 @@ struct HaloRen; float mistfactor(float *co); /* dist en hoogte, return alpha */ -/* void sky(char *col); */ void renderspothalo(unsigned short *col); void render_lighting_halo(struct HaloRen *har, float *colf); unsigned int calchalo_z(struct HaloRen *har, unsigned int zz); -float CookTorr(float *n, float *l, float *v, int hard); + +float spec(float inp, int hard); + void shade_lamp_loop(void); -/* void renderflare(struct HaloRen *har); */ void add_halo_flare(void); /** |