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authorTon Roosendaal <ton@blender.org>2013-05-17 15:13:46 +0400
committerTon Roosendaal <ton@blender.org>2013-05-17 15:13:46 +0400
commit7b2172cb0b4afaada3f59f90f694847cfc61c43d (patch)
tree439fc1413791498022c04b310deebf78c5689902 /source/blender/render/intern/include/renderdatabase.h
parenta4e9edb6743769bd9f8fd3e24bd11fd1878d510a (diff)
3D Viewport rendering (Blender Internal)
Added incremental re-render on view changes. That means all data preprocessing only needs to be done once on view changes, quite faster that way. Also fixed a bug in raytracing strands with soft shadows, was wrongly changing coordinates in a static array. Note: proper signals for re-renders is still on the todo. Many button options don't signal a re-render yet. Work around: press G+ESC for quick full renders.
Diffstat (limited to 'source/blender/render/intern/include/renderdatabase.h')
-rw-r--r--source/blender/render/intern/include/renderdatabase.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
index 1e81ca20d03..9e48299ed9a 100644
--- a/source/blender/render/intern/include/renderdatabase.h
+++ b/source/blender/render/intern/include/renderdatabase.h
@@ -140,6 +140,9 @@ struct VlakRen *RE_vlakren_copy(struct ObjectRen *obr, struct VlakRen *vlr);
void RE_set_customdata_names(struct ObjectRen *obr, struct CustomData *data);
+void area_lamp_vectors(struct LampRen *lar);
+
+
/* haloren->type: flags */
#define HA_ONLYSKY 1
#define HA_VECT 2