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authorAlexander Romanov <a.romanov@blend4web.com>2016-01-23 15:27:36 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-01-23 15:39:31 +0300
commita6aaaad9795e80af05e8281030107c32c6a1366b (patch)
tree187e682a49789f2ccfa459d905e4cee741b884d4 /source/blender/render/intern/include/renderdatabase.h
parente9452f909cdba368f54637cd0b15ff14d1c60cf3 (diff)
Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer. {F144283} This patch implements the Vector Transform node for GLSL mode and the internal renderer. Example: {F273060} Alexander (Blend4Web Team) Reviewers: brecht, campbellbarton, sergey Reviewed By: campbellbarton, sergey Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov Projects: #bf_blender:_next Differential Revision: https://developer.blender.org/D909
Diffstat (limited to 'source/blender/render/intern/include/renderdatabase.h')
-rw-r--r--source/blender/render/intern/include/renderdatabase.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
index 224974454e8..167ebc58030 100644
--- a/source/blender/render/intern/include/renderdatabase.h
+++ b/source/blender/render/intern/include/renderdatabase.h
@@ -119,6 +119,7 @@ struct ObjectInstanceRen *RE_addRenderInstance(
struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par,
int index, int psysindex, float mat[4][4], int lay, const struct DupliObject *dob);
void RE_makeRenderInstances(struct Render *re);
+void RE_updateRenderInstance(Render *re, ObjectInstanceRen *obi, int flag);
void RE_instance_rotate_ray_start(struct ObjectInstanceRen *obi, struct Isect *is);
void RE_instance_rotate_ray_dir(struct ObjectInstanceRen *obi, struct Isect *is);