diff options
author | Ton Roosendaal <ton@blender.org> | 2006-02-08 21:28:28 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-02-08 21:28:28 +0300 |
commit | eb42008067d76906b7b5d2088e86b1a43356ea47 (patch) | |
tree | 7e1f427be138aff074032cc595b82b473e02f4ab /source/blender/render/intern/include/renderdatabase.h | |
parent | 7861ae53cc8cd62a9b0d1f02a2840875196433a7 (diff) |
Upgraded max limit for faces in render. Up to now, quads were zbuffered
as triangles, with a tag bit to denote which triangle was which part of
the quad. That was hardcoded bit 0x800000, which allows a maximum of
about 8 million quads...
I've made this a nice #define, set to be 16 times larger. So, now the
facejunkies can go up to 128 Million faces, were it not that this will eat
up a load of memory!
I only have 1 Gig in this machine. A test with 9M vertices and 7.5M quads
eats up 912 MB of memory already. If this becomes a real issue, I know
tricks how to make the vertices 20 bytes smaller, and faces 4 bytes, which
would in the above case save about 200 MB. Not much... but probably worth
the try? A much better method is of course 'bucketing' the renderdata per
tile. It's a spec of the render recode, but not a quicky to add.
Also: bug fix in curve code. There was a short counter still, crashing on
large curves with resol set to 1024 :)
Diffstat (limited to 'source/blender/render/intern/include/renderdatabase.h')
-rw-r--r-- | source/blender/render/intern/include/renderdatabase.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h index 317214fb3a6..ced3730e007 100644 --- a/source/blender/render/intern/include/renderdatabase.h +++ b/source/blender/render/intern/include/renderdatabase.h @@ -37,6 +37,9 @@ struct HaloRen; struct Material; struct Render; +#define RE_QUAD_MASK 0x7FFFFFF +#define RE_QUAD_OFFS 0x8000000 + /* render allocates totvert/256 of these nodes, for lookup and quick alloc */ typedef struct VertTableNode { struct VertRen *vert; |