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authorTon Roosendaal <ton@blender.org>2018-04-19 18:34:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-19 18:35:25 +0300
commit51b796ff1528c52cc8b4079fab1003671652a4d9 (patch)
tree0dfc2d2dabe5e77959264f5b6667897569290a41 /source/blender/render/intern/include/renderdatabase.h
parent785e8a636a293941a4295e669cb5aeecfafae039 (diff)
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
Diffstat (limited to 'source/blender/render/intern/include/renderdatabase.h')
-rw-r--r--source/blender/render/intern/include/renderdatabase.h175
1 files changed, 0 insertions, 175 deletions
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
deleted file mode 100644
index 6b2deea57d8..00000000000
--- a/source/blender/render/intern/include/renderdatabase.h
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2006 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/render/intern/include/renderdatabase.h
- * \ingroup render
- */
-
-
-#ifndef __RENDERDATABASE_H__
-#define __RENDERDATABASE_H__
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct Object;
-struct VlakRen;
-struct VertRen;
-struct Depsgraph;
-struct HaloRen;
-struct Main;
-struct Material;
-struct Render;
-struct MCol;
-struct MTFace;
-struct CustomData;
-struct StrandBuffer;
-struct StrandRen;
-struct ObjectInstanceRen;
-struct RadFace;
-struct Isect;
-
-#define RE_QUAD_MASK 0x7FFFFFF
-#define RE_QUAD_OFFS 0x8000000
-
-/* render allocates totvert/256 of these nodes, for lookup and quick alloc */
-typedef struct VertTableNode {
- struct VertRen *vert;
- float *rad;
- float *strand;
- float *tangent;
- float *stress;
- float *winspeed;
- /* Index of vertex in source mesh (before modifiers). */
- int *origindex;
-} VertTableNode;
-
-typedef struct VlakTableNode {
- struct VlakRen *vlak;
- struct MTFace *mtface;
- struct MCol *mcol;
- /* Index of mpoly in source mesh (before tessellation). */
- int *origindex;
- int totmtface, totmcol;
- float *surfnor;
- float *tangent_arrays[MAX_MTFACE];
- struct RadFace **radface;
-} VlakTableNode;
-
-typedef struct StrandTableNode {
- struct StrandRen *strand;
- float *winspeed;
- float *surfnor;
- float *simplify;
- int *face;
- struct MCol *mcol;
- float *uv;
- int totuv, totmcol;
-} StrandTableNode;
-
-/* renderdatabase.c */
-void free_renderdata_tables(struct Render *re);
-void free_renderdata_vertnodes(struct VertTableNode *vertnodes);
-void free_renderdata_vlaknodes(struct VlakTableNode *vlaknodes);
-
-void project_renderdata(struct Render *re, void (*projectfunc)(const float *, float mat[4][4], float *), bool do_pano, float xoffs, bool do_buckets);
-int clip_render_object(float boundbox[2][3], float bounds[4], float mat[4][4]);
-
-/* functions are not exported... so wrong names */
-
-struct VlakRen *RE_findOrAddVlak(struct ObjectRen *obr, int nr);
-struct VertRen *RE_findOrAddVert(struct ObjectRen *obr, int nr);
-struct StrandRen *RE_findOrAddStrand(struct ObjectRen *obr, int nr);
-struct HaloRen *RE_findOrAddHalo(struct ObjectRen *obr, int nr);
-struct HaloRen *RE_inithalo(struct Render *re, struct ObjectRen *obr, struct Material *ma,
- const float vec[3], const float vec1[3],
- const float *orco, float hasize, float vectsize, int seed);
-struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, struct Material *ma,
- const float vec[3], const float vec1[3],
- const float *orco, const float *uvco, float hasize, float vectsize, int seed,
- const float pa_co[3]);
-struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert);
-
-struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex, int lay);
-struct ObjectInstanceRen *RE_addRenderInstance(
- struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par,
- int index, int psysindex, float mat[4][4], int lay, const struct DupliObject *dob);
-void RE_makeRenderInstances(struct Render *re);
-void RE_updateRenderInstance(Render *re, ObjectInstanceRen *obi, int flag);
-
-void RE_instance_rotate_ray_start(struct ObjectInstanceRen *obi, struct Isect *is);
-void RE_instance_rotate_ray_dir(struct ObjectInstanceRen *obi, struct Isect *is);
-void RE_instance_rotate_ray(struct ObjectInstanceRen *obi, struct Isect *is);
-void RE_instance_rotate_ray_restore(struct ObjectInstanceRen *obi, struct Isect *is);
-
-float *RE_vertren_get_stress(struct ObjectRen *obr, struct VertRen *ver, int verify);
-float *RE_vertren_get_rad(struct ObjectRen *obr, struct VertRen *ver, int verify);
-float *RE_vertren_get_strand(struct ObjectRen *obr, struct VertRen *ver, int verify);
-float *RE_vertren_get_tangent(struct ObjectRen *obr, struct VertRen *ver, int verify);
-float *RE_vertren_get_winspeed(struct ObjectInstanceRen *obi, struct VertRen *ver, int verify);
-int *RE_vertren_get_origindex(struct ObjectRen *obr, VertRen *ver, int verify);
-
-struct MTFace *RE_vlakren_get_tface(struct ObjectRen *obr, VlakRen *ren, int n, char **name, int verify);
-struct MCol *RE_vlakren_get_mcol(struct ObjectRen *obr, VlakRen *ren, int n, char **name, int verify);
-int *RE_vlakren_get_origindex(struct ObjectRen *obr, VlakRen *vlak, int verify);
-float *RE_vlakren_get_surfnor(struct ObjectRen *obr, VlakRen *ren, int verify);
-float *RE_vlakren_get_nmap_tangent(ObjectRen *obr, VlakRen *vlak, int index, bool verify);
-RadFace **RE_vlakren_get_radface(struct ObjectRen *obr, VlakRen *ren, int verify);
-void RE_vlakren_get_normal(struct Render *re, struct ObjectInstanceRen *obi, struct VlakRen *vlr, float *nor);
-
-float *RE_strandren_get_surfnor(struct ObjectRen *obr, struct StrandRen *strand, int verify);
-float *RE_strandren_get_uv(struct ObjectRen *obr, struct StrandRen *strand, int n, char **name, int verify);
-struct MCol *RE_strandren_get_mcol(struct ObjectRen *obr, struct StrandRen *strand, int n, char **name, int verify);
-float *RE_strandren_get_simplify(struct ObjectRen *obr, struct StrandRen *strand, int verify);
-int *RE_strandren_get_face(struct ObjectRen *obr, struct StrandRen *strand, int verify);
-float *RE_strandren_get_winspeed(struct ObjectInstanceRen *obi, struct StrandRen *strand, int verify);
-
-struct VertRen *RE_vertren_copy(struct ObjectRen *obr, struct VertRen *ver);
-struct VlakRen *RE_vlakren_copy(struct ObjectRen *obr, struct VlakRen *vlr);
-
-void RE_set_customdata_names(struct ObjectRen *obr, struct CustomData *data);
-
-void area_lamp_vectors(struct LampRen *lar);
-
-
-/* haloren->type: flags */
-#define HA_ONLYSKY 1
-#define HA_VECT 2
-#define HA_XALPHA 4
-#define HA_FLARECIRC 8
-
-/* convertblender.c */
-void init_render_world(Render *re);
-void RE_Database_FromScene_Vectors(struct Depsgraph *depsgraph, Render *re, struct Main *bmain, struct Scene *sce, unsigned int lay);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __RENDERDATABASE_H__ */
-