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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-23 16:35:51 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-23 16:35:51 +0300
commit52404cd114a96fbb49ded19f41fecdc86f369373 (patch)
tree81a6922407805e57dc9d4207c6245fa1625e2dd8 /source/blender/render/intern/include/renderdatabase.h
parentd4ae72c7c9b0c7bed08638c9716fcaf251ac42b5 (diff)
Minor render memory usage optimization, removed layer and
radface from VlakRen, saves about 100mb for 10 million faces.
Diffstat (limited to 'source/blender/render/intern/include/renderdatabase.h')
-rw-r--r--source/blender/render/intern/include/renderdatabase.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
index a74579acc4a..cfcbb4e7775 100644
--- a/source/blender/render/intern/include/renderdatabase.h
+++ b/source/blender/render/intern/include/renderdatabase.h
@@ -42,6 +42,7 @@ struct CustomData;
struct StrandBuffer;
struct StrandRen;
struct ObjectInstanceRen;
+struct RadFace;
#define RE_QUAD_MASK 0x7FFFFFF
#define RE_QUAD_OFFS 0x8000000
@@ -63,6 +64,7 @@ typedef struct VlakTableNode {
struct MCol *mcol;
int totmtface, totmcol;
float *surfnor;
+ struct RadFace **radface;
} VlakTableNode;
typedef struct StrandTableNode {
@@ -94,7 +96,7 @@ struct HaloRen *RE_inithalo(struct Render *re, struct ObjectRen *obr, struct Mat
struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, struct Material *ma, float *vec, float *vec1, float *orco, float *uvco, float hasize, float vectsize, int seed);
struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert);
-struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex);
+struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex, int lay);
struct ObjectInstanceRen *RE_addRenderInstance(struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par, int index, int psysindex, float mat[][4]);
void RE_makeRenderInstances(struct Render *re);
void RE_instanceTransformNormal(struct ObjectInstanceRen *obi, float *nor, float *tnor);
@@ -109,6 +111,7 @@ float *RE_vertren_get_winspeed(struct ObjectInstanceRen *obi, struct VertRen *ve
struct MTFace *RE_vlakren_get_tface(struct ObjectRen *obr, VlakRen *ren, int n, char **name, int verify);
struct MCol *RE_vlakren_get_mcol(struct ObjectRen *obr, VlakRen *ren, int n, char **name, int verify);
float *RE_vlakren_get_surfnor(struct ObjectRen *obr, VlakRen *ren, int verify);
+RadFace **RE_vlakren_get_radface(struct ObjectRen *obr, VlakRen *ren, int verify);
int RE_vlakren_get_normal(struct Render *re, struct ObjectInstanceRen *obi, struct VlakRen *vlr, float *nor);
float *RE_strandren_get_surfnor(struct ObjectRen *obr, struct StrandRen *strand, int verify);