Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2008-01-17 22:01:58 +0300
committerTon Roosendaal <ton@blender.org>2008-01-17 22:01:58 +0300
commit9af3b8a07e5ec51cc7838f8cbcd130262e2e095e (patch)
treeba5257d7e7c244aa3968f1f11e30b8c92fd6eeca /source/blender/render/intern/include/shadbuf.h
parente14ed616fb52bdc8adec8135fcc2d5d5ea7a6def (diff)
Render control feature: shader-level shadowbuffer bias
Lampbuffers require painful bias tweaking (to prevent aliasing or to get shadow detail). Sometimes you want this different per object, like for gras you want less shadow detail, but for the ground you want high detail. This feature allows to tweak it. The new "LBias" slider is in shader panel, bottom. Ugly! But, thats for later...
Diffstat (limited to 'source/blender/render/intern/include/shadbuf.h')
-rw-r--r--source/blender/render/intern/include/shadbuf.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h
index 20a266f8579..c5d8f2690c7 100644
--- a/source/blender/render/intern/include/shadbuf.h
+++ b/source/blender/render/intern/include/shadbuf.h
@@ -57,7 +57,7 @@ void threaded_makeshadowbufs(struct Render *re);
* @param inp The inproduct between viewvector and ?
*
*/
-float testshadowbuf(struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp);
+float testshadowbuf(struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp, float mat_bias);
/**
* Determines the shadow factor for lamp <lar>, between <p1>