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authorTon Roosendaal <ton@blender.org>2006-02-12 23:21:08 +0300
committerTon Roosendaal <ton@blender.org>2006-02-12 23:21:08 +0300
commitf4dc04ecbf89f48855187abfb66aeaee03b7d7c4 (patch)
treefe41cb2da9ffb322cd43a01bf38dd4de1f789533 /source/blender/render/intern/include/shadbuf.h
parented2543866c01a6d45b870627555f1e98c0f02447 (diff)
Work on shadowbuffer system... right now only new filtertypes for
sampling have been activated for UI. Check the pictures here: http://www.blender.org/bf/filters/index2.html I also did do tests with anti-aliased shadowbuffers: http://www.blender.org/bf/filters/index3.html But this needs more thinking over still...
Diffstat (limited to 'source/blender/render/intern/include/shadbuf.h')
-rw-r--r--source/blender/render/intern/include/shadbuf.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h
index 16127537975..8258dea466f 100644
--- a/source/blender/render/intern/include/shadbuf.h
+++ b/source/blender/render/intern/include/shadbuf.h
@@ -42,6 +42,7 @@
* @param lar The vector of lamps
*/
void makeshadowbuf(struct Render *re, LampRen *lar);
+void freeshadowbuf(struct LampRen *lar);
/**
* Determines the shadow factor for a face and lamp. There is some