diff options
author | Ton Roosendaal <ton@blender.org> | 2006-02-12 23:21:08 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-02-12 23:21:08 +0300 |
commit | f4dc04ecbf89f48855187abfb66aeaee03b7d7c4 (patch) | |
tree | fe41cb2da9ffb322cd43a01bf38dd4de1f789533 /source/blender/render/intern/include/shadbuf.h | |
parent | ed2543866c01a6d45b870627555f1e98c0f02447 (diff) |
Work on shadowbuffer system... right now only new filtertypes for
sampling have been activated for UI. Check the pictures here:
http://www.blender.org/bf/filters/index2.html
I also did do tests with anti-aliased shadowbuffers:
http://www.blender.org/bf/filters/index3.html
But this needs more thinking over still...
Diffstat (limited to 'source/blender/render/intern/include/shadbuf.h')
-rw-r--r-- | source/blender/render/intern/include/shadbuf.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h index 16127537975..8258dea466f 100644 --- a/source/blender/render/intern/include/shadbuf.h +++ b/source/blender/render/intern/include/shadbuf.h @@ -42,6 +42,7 @@ * @param lar The vector of lamps */ void makeshadowbuf(struct Render *re, LampRen *lar); +void freeshadowbuf(struct LampRen *lar); /** * Determines the shadow factor for a face and lamp. There is some |